Questions? Concerns? Comments?
With such a unique development ethic, we understand that working with us can be a confusing matter. In order to try to clear up some common questions, we've compiled a list of frequently-asked questions (FAQs) about working with our team. We're always looking to add more common questions to this page, so if this page doesn't answer a question you may have, feel free to ask us, and we'll try to answer your questions as quickly as possible.
Your team isn't paid? What gives?
Because of our mission to build a next-gen revolution while avoiding corporate greed, we've refrained from registering as a corporation and opted, instead, to be a group of like-minded developers who create games out of our passion for games and gaming. While we don't make any money off of our games, we also don't lose any, which means we can operate indefinitely under such a policy without worrying about all of the legal/tax mumbo-jumbo, or the need to turn a profit in order to survive. In other words, we can just create games whenever and however often we'd like! No design documents or bureaucracy here! Just passion and creativity!
How do you create games when engines so often seem to be paid services?
Great question! In the modern games industry, most of the best game engines are paid services. Worse still, they tend to be overpriced to the point that no independent developer could hope to afford them unless they had a large fanbase and decent profits. This makes it exceptionally hard for new developers, or developers such as ourselves, who aren't focused so much on profit but on quality games that people can actually enjoy. There's no doubt that some of the best engines out there are paid services, but there are some really great free alternatives as well. We utilize free engines, as well as commercial engines that have free licenses which give us enough freedom to create great games without worrying about where we'll get the money to pay for tools.
What technology do you use?
As we mentioned before, we only use free engines/tools, or engines/tools that have free versions that aren't extremely limited by paywalls. Some of the engines we've used or plan to use include miniSphere, GameMaker 8.1 Lite, Unreal Engine 4, Torque3D, and DxStudio. These engines are used for various purposes. In example, miniSphere is the engine we primarily use to develop 2D RPGs, whereas the more casual games like Sci-Fi Mar-Bles are developed in engines like GameMaker. We also primarily utilize Blender for 3D models and photo editors like Gimp for textures/UI.